Heart of a survivor
Immersive sculpting & Drawing
I believe that the first killer apps of VR are creative tools. Immersive sculpting and modeling with programs like Quill, Medium, Tilt Brush, Gravity Paint (and others) points toward a future where embodied presence is the cornerstone of human-computer interfaces.
100 DAYS OF VR
Updating my site and going back to social media. https://t.co/lVsvDSc1qU
Testando twitter no blog/ wordpress
Primeiro Post. Niteroi é uma droga e não tem farmacia 24horas. Ultimo post. Fim do Brasil
Software / Skills
Unity 3D - C#
3D modeling - Maya
Project Management - Canvas, Kanban, Agile
TV news production
My name is Gabriel Brasil and since the release of Oculus DK1 in 2014, I've been working and exploring Virtual Reality as a tool to empower the “human” in human-computer interactions. Besides being a powerful storytelling tool, I see VR as a revolution in creative and productivity tools, allowing the full use of our human perception and embodiment together with the boundless horizons of computational space.
Before moving to New York, where I graduated at NYU's Interactive Telecommunications Program, I finished an MFA in Arts and Neurosciences at the Federal University of Rio de Janeiro. Alongside a team of scientists, I researched and developed new VR technologies to be used in cognitive and neuroscience research.
As well as a researcher and designer, I've worked as a TV news producer for 10 years, covering stories in Brazil for International news Agencies and shows, like ABC's Primetime and 20/20.
Ejectnow.com is where I publish some of my latest works and experiments.