Day 7 -Rendering in Substance Painter

Today I experimented with post production and rendered the character created on “Day 4 - The Valley” using Substance Painter. This made me more aware of the contrasts between working on a fully VR creative software like Medium and the traditional “flat” Substance Painter. As I get used to using natural motions and having depth perception in VR, the limitations of screens, tabs and buttons of a traditional interface becomes evident.

It seems that the creators of Substance Painter are experimenting with VR themselves.