Day 33 - Metropolitan Avenue - Quill Animation

-Modeled and animated in Quill
On a late night in August 2018, I’ve met this guy playing his guitar. It was such a quintessential New York moment that I decided to record it as a token of my new life in this city. Now I recreated that moment inside VR using Quill. Again memories come to life while immersed in VR. 
I hope I meet the Guitarman again. The rat, I’m not so sure.

Day 29 - The house of the Nightly Drums

Back in Brazil, I’d often hear the drums echoing in the night. I hear no singing or drumming or chanting or praying coming from the New York night.
The spatial awareness of VR seems to reach directly to my memories.
Workings indoor and outdoor transitions as well as ambient lighting in Maya. Environment made in Houdini (though is too dark to see). #100daysitp #100daysvr #100days#100daysitp2019 #unity3d #africandrums #vr#virtualreality

Day 7 -Rendering in Substance Painter

Today I experimented with post production and rendered the character created on “Day 4 - The Valley” using Substance Painter. This made me more aware of the contrasts between working on a fully VR creative software like Medium and the traditional “flat” Substance Painter. As I get used to using natural motions and having depth perception in VR, the limitations of screens, tabs and buttons of a traditional interface becomes evident.

It seems that the creators of Substance Painter are experimenting with VR themselves.

Day 3 - Temple Grounds

Third day of 100 days of VR.

This time I wanted to explore creating a whole environment and not only a single object on an empty void. I also added my very own VCV Rack synth soundtrack! Incredible how you don’t have immersion without sound. It instantaneously gives depth and gravity to the environment.

I approached the creation of the scenario as if creating my own studio or atelier before working on the art piece itself, but when working in VR everything is part of the art piece. I wanted to see what I would create if I were immersed in this strange ruins. This is a fundamental difference between working while inside VR and traditional screen interfaces: My body is part of the creative object. I’m am inside it; my hands are moving it and when leaning my head I can reach different areas. It is less about finding buttons and following procedures, and more about learning…the choreography of it.

Day 1 - The Golden Man

Starting my 100 day exploration of immersive creative environments in VR. The goal is to document what it means to work as an artist while in VR and create an overarching narrative, characters and objects that might evoke the sense of wonder and mystery that I feel while wearing a Virtual Reality headset. One new piece a day.#100daysitp#dailyvr#oculusmedium#mediumvr#vr#vrmod

Done with Oculus Medium