Data Cleaning on Motive - The group recorded 3 animations, each with an increasing rate of errors and gaps - from very clean to several simultaneous track occlusions.
The handstand animation was selected for now since it was the easiest to clean. Clear goals and strategic use of movement made a world of difference in the cleaning phase.
With cleaning done, the FBX file was exported.
I created the character using QUILL - VR drawing software. I was happy with the overall design, but I ended up with several extra steps to go through in order to rig the very complex mesh that Quilll generates