Heart of a survivor
Immersive sculpting & Drawing
I believe that the first killer apps of VR are creative tools. Immersive sculpting and modeling with programs like Quill, Medium, Tilt Brush, Gravity Paint (and others) points toward a future where embodied presence is the cornerstone of human-computer interfaces.
100 DAYS OF VR
Updating my site and going back to social media. https://t.co/lVsvDSc1qU
Testando twitter no blog/ wordpress
Primeiro Post. Niteroi é uma droga e não tem farmacia 24horas. Ultimo post. Fim do Brasil
Unity 3D - C#
3D modeling - Maya
Project Management - Canvas, Kanban, Agile
TV news production
I'm an inquisitive and empathetic innovation designer with a deep passion for the "human" in human-computer interfaces and a hands-on approach to prototyping and problem-solving.
Besides being a technologist I embrace the role of building bridges, connecting dots, detecting patterns and making questions and offering solutions. I thrive in groups and when sharing ideas.
Innovation Designer with experience in product development, user testing, ethnographic interviews, and rapid prototyping.
8+ years as a TV news producer gives me extensive real-world experience that always guides my approach to design.
Skilled illustrator, modeler, tinkerer, and prototyper. I always create visuals to make the complex approachable - for this goal I can use VR, Arduinos, pen&paper…usually all combined.
Ejectnow.com is where I publish some of my latest works and experiments.