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VR to expand human potential

Experience:

Virtual Reality; Augmented Reality; Art installations; Embodiment; Explorations; 3D modeling; Concept Art; Illustration; C# programming; Unity; Unreal

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Usability Research and Development

Experience:

Prototyping; surveys; ethnographic interviews; user research; leading workshops; usability tests; design thinking; group sessions;

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Heart of a survivor

 
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Immersive sculpting & Drawing

 

I believe that the first killer apps of VR are creative tools. Immersive sculpting and modeling with programs like Quill, Medium, Tilt Brush, Gravity Paint (and others) points toward a future where embodied presence is the cornerstone of human-computer interfaces.

 
 

100 DAYS OF VR

 

Twitter

 
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Skills

  • UX

  • Unity 3D - C#

  • 3D modeling - Maya

  • SideFx Houdini

  • Adobe Suite

  • basic JavaScript, HTML and CSS

  • Project Management - Canvas, Kanban, Agile

  • TV news production

  • Illustration

  • ethnographic interviews

  • prototyping

  • contextual inquiry

  • user testing

  • personas

  • journey maps

  • information architecture

BIO

I'm an inquisitive and empathetic innovation designer with a deep passion for the "human" in human-computer interfaces and a hands-on approach to prototyping and problem-solving.

Besides being a technologist I embrace the role of building bridges, connecting dots, detecting patterns and making questions and offering solutions. I thrive in groups and when sharing ideas.

Innovation Designer with experience in product development, user testing, ethnographic interviews, and rapid prototyping.

8+ years as a TV news producer gives me extensive real-world experience that always guides my approach to design.

Skilled illustrator, modeler, tinkerer, and prototyper. I always create visuals to make the complex approachable - for this goal I can use VR, Arduinos, pen&paper…usually all combined.

Ejectnow.com is where I publish some of my latest works and experiments.

gabrielbrasil@nyu.edu

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